Service-oriented architecture (SOA) is a software design and software architecture design pattern based on structured collections of discrete software modules, known as services, that collectively provide the complete functionality of a large software application. The purpose of SOA is to allow easy cooperation of a large number of computers that are connected over a network. Every computer can run an arbitrary number of programs - called services in this context - that are built in a way that they can exchange information with any other service within the reach of the network without human interaction and without the need to make changes to the underlying program itself.
In a large network of computers SOA has the same role and duties as the traditional operating system on a single computer. Consequently SOA is designed in analogy to traditional multi-tasking operating systems like Windows, Unix, zOS etc.
Service-oriented architectures have the following key characteristics
->SOA
services communicate with messages formally defined via XML Schema (also called
XSD). ->Communication among consumers and providers or services typically
happens in heterogeneous environments, with little or no knowledge about the
provider. Messages between services can be viewed as key business documents
processed in an enterprise.
->SOA
services are maintained in the enterprise by a registry that acts as a
directory listing. Applications can look up the services in the registry and
invoke the service. Universal Description, Definition, and Integration (UDDI)
is the standard used for service registry.
->Each
SOA service has a quality of service (QoS) associated with it. Some of the key
QoS elements are security requirements, such as authentication and authorization,
reliable messaging, and policies regarding who can invoke services.
So Why SOA?
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Very Informative ...
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